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A weekly-ish blog of my adventures in Unity3d development and maybe some VR/AR or mobile apps and games.
Posts
Showing posts with the label shaders
June 18, 2018 - Optimizing code: The Profiler is my new best friend!
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- X
- Other Apps
April 12, 2018 - abstract classes, materials optimization, joints
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- X
- Other Apps
March 03, 2018 - hot metal shader, lighting, look-dev
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- X
- Other Apps
Feb 18, 2018 - Substance Painter, VR Lightsaber, Sprint Vector
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- X
- Other Apps
Dec 18, 2017 - Light Saber updates, Ferdinand, Getting Over It
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- X
- Other Apps
Dec 4, 2017 - Bullet-time, Displacement, Knockdowns, etc...
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Nov 27, 2017 - Shader dev, exploring game mechanics
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Nov 18, 2017 - Ambisonic Music, Locomotion, Custom Blood Shader
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