Posts

Showing posts with the label shaders

June 18, 2018 - Optimizing code: The Profiler is my new best friend!

June 2, 2018 I am BLOG

April 12, 2018 - abstract classes, materials optimization, joints

March 03, 2018 - hot metal shader, lighting, look-dev

Feb 18, 2018 - Substance Painter, VR Lightsaber, Sprint Vector

Dec 18, 2017 - Light Saber updates, Ferdinand, Getting Over It

Dec 11, 2017 - VR Light Saber

Dec 4, 2017 - Bullet-time, Displacement, Knockdowns, etc...

Nov 27, 2017 - Shader dev, exploring game mechanics

Nov 18, 2017 - Ambisonic Music, Locomotion, Custom Blood Shader