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A weekly-ish blog of my adventures in Unity3d development and maybe some VR/AR or mobile apps and games.
Posts
Showing posts from April, 2018
April 30, 2018 - Cutting a humanoid robot in VR
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April 16, 2018 - lightsaberVR dailies - cutting joint chains
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April 12, 2018 - abstract classes, materials optimization, joints
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April 10, 2018 - Lightsaber VR dailies - plugging a leaky object pool
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April 01, 2018 - Optimized Mesh Cutting
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