Posts

Showing posts from 2017

Dec 18, 2017 - Light Saber updates, Ferdinand, Getting Over It

Dec 11, 2017 - VR Light Saber

Dec 4, 2017 - Bullet-time, Displacement, Knockdowns, etc...

Nov 27, 2017 - Shader dev, exploring game mechanics

Nov 18, 2017 - Ambisonic Music, Locomotion, Custom Blood Shader

Weekly Update Nov 12, 2017 hand controllers, sticky targets, and ambisonics

Weekly dev blog #3 Optimization / Particle Paint Tutorial

Weekly Update Oct 30, 2017 Bloody Halloween!

Zombies! - mid-week scanners game update

Weekly dev blog post #2 Rift and iPhone tests

One Week of "Mind-Blowing" Video Game Development